Sam and Max


 Cycle 1 

Episodes 1-13

1 “The Thing That Wouldn't Stop it"

Sam and Max are called in to investigate the mysterious disappearances of numerous Repairmen who come to service the Geek’s refrigerator in her lab, the Sub-Basement of Solitude. Risking life and limb and without medical coverage, the boys venture into a world of intrigue, suspense and frozen “Man-Size Portion” TV dinners, where they encounter one of the most terrifying foes of their career.... THE THING THAT WOULDN’T STOP IT!


2A “The Second Show Ever"

A boring “Career Day” for Miss Givens’ Third Graders takes a turn for the better when Sam and Max arrive to lecture on the intricacies of Freelance Police work. Hey, what better way to show the kids what the job entails then to cram them all into the De Soto, and zoom off to do battle with a Giant Alien Floating Head bent on destroying the earth? Field Trip!


2B “Max's Big Day”

A slight mix-up in the seating plan for Sam and Max’s flight home results in their accidentally falling from the plane’s landing gear, only to splash down in the cooking pot of a primitive tribe of New Guinea Pigs. Max’s ability to make a variety of sounds with his body qualifies him as the savages new king, a position that he revels in, until his loyalty to Sam and his inability to spend too much time with any group of people without insulting them leads to his inevitable abdication.


3A “Bad Day on the Moon”

With vague instructions and directions, Sam and Max set off in the De Soto for a rendezvous with danger and adventure on the lunar surface. To the boys’ surprise they encounter a world inhabited by giant rats, skyscraping cockroaches, and much to Max’s chagrin, one too many fur frying electrically charged space portals.


3B “They Came From Down There”

When an alarming number of inhabitants from a sleepy rural fishing village are reported missing, Sam and Max head to the hinterland to unravel the mystery. Little do they suspect that the answer to this riddle will include zombies, mutant game fish and their old nemesis...MACK SALMON!


4A “The Friend for Life”

Hero worship is taken to a dangerous height when “Lorne”, Sam and Max’s greatest fan starts getting just a little too close for comfort. Lorne’s overzealous adulation results in chaos for the boys’ crime fighting efforts, and almost in their personal demise!


4B “The Dysfunction of the Gods”

When a lovers’ spat between Zeus and Hera leads to dangerous atmospheric conditions for the earth, Sam and Max make their way to Mount Olympus to serve as Marriage Counselors to the Gods. Summoning all their knowledge on relationships, primarily based on Ambush Television shows, the boys must orchestrate the happy reunion of these two deities before it is too late for the earth, and them!


5A “Big Trouble at the Earth's Core”

An urgent message from the Commissioner sends Sam and Max on a dangerous mission via a Giant Salad Spinner to the Center of the Earth! The boys discover that a race of disgruntled Mole Men responsible for maintaining the temperature of the earth’s core are planning a mass exodus to the planet surface in search of entertainment, better food and most of all ...dates! Sam and Max must act quickly to appease these lovelorn Keepers of the Core, before the biggest boiler in the world goes on the permanent fritz!


5B “A Glitch in Time”

When Max inadvertently discovers that the new watch Sam has given him is capable of transporting the lads backwards and forwards in time, the fun begins! However, blatant disregard for the old rule of not changing anything in the past during time travel results in bizarre and catastrophic changes in the present day world of Sam and Max. Max must draw upon all the resources in his walnut sized brain to rectify the situation before his special friendship with Sam is severed forever!


6A “That Darn Gator"

Sam and Max learn that parenthood is not all sunny days in the park and pleasant banter at the Sunday night dinner table when they become surrogate parents to a bouncing baby alligator! “John," so named because he was found in the commode, becomes the joy and the bane of their lives as we follow his development from finicky infant to snarling danger to society. Kind of an urban “Born Free” with scales.


6B “We Drop at Dawn”

Sam and Max don paramilitary garb and attitudes as they are parachuted into an uncharted pocket of Central Park to recover the Commissioner’s lost keys. As is the case with most residents of the park, the natives are none too friendly and the boys must use all their powers of deductive reasoning, diplomacy and cunning to retrieve heir bosses rightful property. And if that doesn’t work, the lads may just have to rough ‘em up a little!


7A “Christmas Bloody Christmas”

While visiting Sam’s Granny on Christmas Eve, Sam and Max join her on an impromptu visit to her former place of employment to bring the joy of the season to some of the shut-ins. Well, actually the ‘cage-ins”, as Granny turns out to be the retired warden for the Blood Island Correctional Institute, home for society’s most hardened criminals. So that’s where Granny perfected her saccharine brand of “tough love”! Their goodwill mission shortly takes on dangerous overtones when some of the cons stage a daring attempt at a jailbreak! Only Granny’s personal knowledge of the layout of the facility (and various Martial Arts Disciplines stand between the criminals and freedom. Oh, Sam and Max are also obstacles, but only if they can keep up with Granny’s blistering disciplinarian pace!


7B “It's Dangly Deever Time"

Sam and Max fiddle with an experimental television set in The Sub Basement of Solitude, and disaster results. This TV only receives signals of long forgotten programs, including an old Kiddy Show from the 50’s hosted by a Marionette named “Dangly Deever”. When a power surge brings Dangly to life in present day Manhattan, he takes a shine to the old (well new to him) town and runs amok! Can the boys return Dangly to his former black and white home in time to avert the greatest programming catastrophe since Sonny and Cher? Let’s pray, and don’t touch that dial!


8A “Aaiieee, Robot”

Sam and Max are not happy when the Geek comes to dismantle the MEGAMAX 3000, a giant Max-shaped robot that they have used in the past to combat crime, save the world from destruction or to just tool around in on a slow night in town. Instead of allowing it to be used for spare parts, they take it on a road trip to Tokyo, a place where they feel a supposedly “over-the hill” Giant Monster Thingy will get treated with a little more respect. Unfortunately, theirs is not the only aging Behemoth to seek a new career in the Land of the Rising Sun, and they find themselves in a battle for Tokyo with Totzilla, a gigantic Toddler who has missed his nap and is intent on making everyone suffer for it.


8B “The Glazes McGuffni Affair"

A casual trip to the Supermarket turns into a nightmare for Sam and Max when they learn that their most favorites snack food ever, “Glazed McGuffins” have been banned for sale by the government! The boys go from shock, to despair and finally to rabid crusaders as they organize a huge petition signing campaign to bring an end to the embargo. Needing only one more signature to push them over the top, they encounter a “holdout” who refuses to sign! It is now Sam and Max’s mission in life to convert this pagan and return the hallowed dough balls to their rightful home on the country’s grocery shelves.


9A “The Tell Tale Tail”

Our story opens in a 19th Century English drawing room where famous literary figures of the period are gathered to do a little brainstorming and snacking. Unfortunately, Sam and Max are also there (they just are, that’s how)! and the entourages of Intelligentsia are subjected to there less than erudite rendition of a really scary story. It is a yarn that tells of a tragic mishap that results in a Three Foot Rabbity thing in the prime of life being physically separated from his fluffy rear appendage. It is a dark story of his quest for reattachment, a quest that requires that he and his partner face the terror of graveyards, a mad scientist, and the kitchen of a Victorian Fast Food Restaurant in pursuit of a happy ending to ...THE TELL TALE TAIL!


9B “The Trouble with Gary”

Sam and Max are just giddy with excitement when they are summoned to the military headquarters known as the “Rhombus”, to oversee the production of the government’s Newest Top Secret Weapon. The lads are crushed when they find out that the weapon is “Gary”, a precocious 10 year old boy with a bad attitude, who has the ability to make anything occur just by thinking about it. His parents are top scientists at the Rhombus and they want Sam and Max to take the boy out on a “Big Brother” outing and show him a good time. Not knowing much about entertaining adolescents other than themselves, and not subscribing to terms like “well adjusted”, the boys meet with varied success on their journey to find a cure for “The Trouble With Gary”.


10A “Tonight We Love”

St. Valentine’s Day has become a traditional day of celebration for Sam and Max as they rejoice in the fact that they have absolutely no romantic commitments, responsibilities or inclinations! This year however, they are dragged into all the garish trappings and emotional instability of the day when during the course of an emergency mission to transport an artificial heart to a super secret recipient in Washington D.C., the De Soto is stolen! Our baby! The irony deepens when their search for the kidnapped (that’s the real term for a crime such as this!) car and artificial heart leads them to “Loveland” an Amusement Park for Lovers Only. Only their devotion to duty and their beloved De Soto can inspire them to wade into the crowd of dewy-eyed saps, and retrieve that which they cannot live without. Now that’s true love!


10B “The Invaders"

Sam and Max are trying to get ahead at the falsifying of their paperwork at Headquarters, when they are besieged by two pint sized metallic aliens who are bent on our heroes annihilation. From whence these two “Ready for the Oven Foil Wrapped Baked Potato” types came from, Sam and Max know not. All they know is that nobody shoots up their offices but themselves, and that of course this means WAR! And you thought a clerical episode was gonna be dull!


11A “Kiss, Kiss, Bang, Bang”

While attending the Commissioner’s daughter’s wedding in an Unnamed Alpine European Country, Sam and Max are dragged into a World of International Intrigue, Danger and Cuisine! Working as Freelance Agents for O.N.C.L.E. (the French division of U.N.C.L.E.) the boys must race against time to keep the leader of TRUSS, the Villainous Larvo, from releasing a virus on the world that has the strength of 1,000,000 Obnoxious Tourists On A Sweaty Tour Bus in Terromelinos! In a thrilling climax at Larvo’s Caribbean Island Headquarters, Sam and Max battle it out with the forces of evil in a desperate attempt to keep the Loud Shirt and Bermuda Shorts Crowd from destroying the planet!


11B “Little Bigfoot”

Sam and Max’s latest roadtrip takes them deep into Bigfoot Country in California, and sure enough they bump into a diminutive member of the species clearing tables at a roadside diner. Concerned that the little furball is being exploited, the boys decide to return him to the wild (without actually getting his proper Employee Separation Slips). Returning the critter to the forest proves difficult as he refuses to go, and Sam and Max are forced to find a tribe of real Bigfoots to ease in the assimilation of the youngun into his proper furry family tree. Eventually they do find a home for the ape boy, but not where one might expect!


12A “Fools Die on Friday”

A distress call from the commissioner sends Sam and Max into a perilous rescue mission of a hijacked dirigible high above New York City. The question of course is are the passengers in more danger from the Crazed Madman at the helm of the zeppelin, or from their Freelance Rescuers From Down Under. Normally we would assume that the latter poses a greater threat to life and limb, until we find out that Madman Hijacker is none other than...LORNE, Sam and Max’s sycophantic Friend for Life! Hope everyone was paying attention during the Safety Film!


12B “Sam & Max vs. the Uglions”

Sam, Max and the Geek are alarmed to find that a new theme restaurant in town called “The Frying Saucer”, is being run by real aliens! Even more shocking is the fact that the aliens want their patrons to not only stay for dinner, but to become part of the menu! When the trio tries to report their findings to the authorities, they run up against that old titanium wall of an oxymoron, “Army Intelligence.” Once again, it's up to Sam and Max to take charge of the defense of the earth, overcome impossible odds, and save mankind from annihilation. All this without even time and a half!


13 “The Final Episode”

When Sam and Max wake from a deep blackjack-induced slumber, they find that their weary old bones are even stiffer than usual due to the fact that they are hog-tied to a huge nuclear bomb in the payload bay of a B-52 Bomber. It seems that all their arch-nemesis’s (that’s a toughie) have decided to take them on a final trip...to the crater of a live volcano! The Mad Thespian! The Uglion High Ruler! Herzog! Deadly Dangly Deever! Lactose the Intolerant! And of course, the deadliest villain of them all ...MACK SALMON! All these fiends on one plane! And the boys thought they had it bad when they took that charter flight to Australia with the British Soccer fans! With their fate apparently sealed, Sam and Max reminisce about capers gone by. Luckily for the audience (and unfortunately for the producer. Ah heck, we’re so far over budget now, what’s the diff’?) these flashbacks are all vignettes that we have not seen in previous shows. So, will the boys turn the fold down Economy seat tables on this Gruesome Group, or are Sam and Max destined to go out with a Big Bang? You’ll find out in the thrilling, nail biting, budget killing FINAL EPISODE!! Or is it?




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